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- Path: bloom-beacon.mit.edu!hookup!swrinde!sgiblab!news.kpc.com!amd!netcomsv!netcomsv!netcom.com!starkey
- From: starkey@netcom.com (Sean Starkey)
- Subject: rec.games.diplomacy FAQ (1/2)
- Message-ID: <starkeyCo5z4v.6ot@netcom.com>
- Followup-To: poster
- Summary: This posting contains a list of Frequently Asked Questions
- and their answers concerning the game Diplomacy. Readers of
- rec.games.diplomacy should read this file before posting.
- Keywords: rec.games.diplomacy FAQ
- Sender: starkey@netcom.com (Sean Starkey)
- Reply-To: starkey@netcom.com (Sean Starkey)
- Organization: Netcom - Online Communication Services (408 241-9760 guest)
- Date: Tue, 12 Apr 1994 20:48:31 GMT
- Approved: news-answers-request@MIT.Edu
- Expires: Sun, 24 Apr 1994 00:00:00 GMT
- Lines: 869
- Xref: bloom-beacon.mit.edu rec.games.diplomacy:7973 news.answers:17990 rec.answers:4870
-
- Last-modified: 12 Apr 1994
- Archive-name: games/diplomacy-faq/part1
-
- rec.games.diplomacy Frequently Asked Questions - Part 1 of 2
-
- This article will be posted to rec.games.diplomacy, news.answers and
- rec.answers every two weeks.
-
- The latest version of this file can be retrieved by anonymous ftp at
- ftp.netcom.com [192.100.81.100] in /pub/diplomacy/rec.games.diplomacy.FAQ.1
- and rec.games.diplomacy.FAQ.2. The latest version of the FAQ can also be
- retrived by Email. Mail starkey@netcom.com with "FAQ request" in the
- subject and the FAQ will be mailed to you. Also, a HTML version of this
- file can be found at ftp.netcom.com in
- /pub/diplomacy/rec.games.diplomacy.FAQ.html.
-
- Many FAQs, including this one, are available on the archive site
- rtfm.mit.edu [18.70.0.209] in the directory pub/usenet/news.answers.
- The name under which a FAQ is archived appears in the Archive-name line
- at the top of the article.
- This FAQ is archived as games/diplomacy-faq/part1 and
- games/diplomacy-faq/part2.
-
- There's a mail server on that machine. You send a e-mail message to
- mail-server@rtfm.mit.edu containing: help in the message body.
-
- -------------------------------------------------------------------------------
-
- Please read this FAQ before posting to rec.games.diplomacy!
-
- Send all additions, changes, suggestions, comments, questions, answers, etc.
- to starkey@netcom.com with "FAQ" in the subject.
-
- -------------------------------------------------------------------------------
-
- To help with the reading of this document, new changes are listed with a
- plus characater '+' before the paragraph and table of contents. A new change
- is a change since the last publishing of the FAQ on r.g.d.
-
- -------------------------------------------------------------------------------
-
- Attention newcomers! We are always trying to make our FAQ easier for
- newcomers, especially with regards to the Judge and Internet games. If
- you had problems understanding anything, please let me know so I can
- change/clarify these issues. Send your questions/problems to
- starkey@netcom.com.
-
- -------------------------------------------------------------------------------
-
- 1. Diplomacy and rec.games.diplomacy
- 1.1. Posting to rec.games.diplomacy
- 1.2. What is Diplomacy?
- 1.3. What is Avalon Hill?
- 1.4. Where can I get the Diplomacy rules?
- 1.5. Information/Newsletters about Diplomacy
- 1.6. Books on Diplomacy
- 1.7. Diplomacy Conventions/Tournaments
- 1.8. Diplomacy Clubs
- 1.9. Favorite Diplomacy acronyms
- 1.10. Questions about rules
- 1.11. Diplomacy A-Z
-
- 2. Variants
- 2.1. Standard
- 2.2. Gunboat
- 2.3. Youngstown
- 2.4. Chaos
- 2.5. Machiavelli
- 2.6. 1898
- 2.7. Loeb9
- 2.8. Britain
- 2.9. 1914
- 2.10. Warp
- 2.11. Pure
- 2.12. Blind
- 2.13. Global variants
- 2.14. Variant A-Z
- 2.15. Others
-
- 3. Internet/Play by Email games
- 3.1. What is EP?
- 3.2. EP play by Email games
- 3.3. What is an EP number?
- 3.4. Hall of Fame
- 3.5. What is the Diplomacy Adjudicator ("Judge")?
- 3.6. What Judges are available?
- ======= File 2 =======
- 3.7. Judge FAQ for beginners
- 3.8. Judge FAQ for experts
- +3.9. FTP sites
- 3.10. Gopher Server
- 3.11. WWW Page
- 3.12. Mailing lists
- 3.13. Postscript maps - what are they?
-
- 4. Diplomacy and Gaming Zines
- 4.1. Email Zines
- 4.2. Postal Zines
-
- 5. Computer versions of Diplomacy
- 5.1. IBM version
- 5.2. Macintosh version
- 5.3. Amiga version
- 5.4. Commodore-64 version
- 5.5. NeXT version
- 5.6. UNIX/X windows version
-
- 6. Legal issues
- 6.1. Is it legal to get the rules by Email?
- 6.2. Why is it legal to get the map in postscript?
-
- 7. Programming Projects
- 7.1. Diplomacy Adjudicator (Judge)
- 7.2. Mapit
- 7.3. Diplomacy Programming Project (DPP)
-
- -------------------------------------------------------------------------------
-
- 1. Diplomacy and rec.games.diplomacy
-
- Charter of rec.games.diplomacy:
- The newsgroup would be for the discussion and organization of the game
- Diplomacy. Both regular (ie face to face) and play by mail would
- be discussed.
-
- ------------
-
- 1.1. Posting to rec.games.diplomacy
-
- Please read this document before posting to rec.games.diplomacy. Most of
- your questions will be answered in this FAQ. Please be thoughtful about
- your articles as they are also sent on a mailing list to a number of people.
-
- If you wish to post a game opening announcement, we ask you to please use
- the keyword "OPENING:" at the beginning of the subject line of your article.
- A game opening includes new games and missing powers for all Judge and
- non-Judge games. Other information about the game (game name, variant type,
- power available, number of centers) would also be very helpful in the subject
- line.
-
- ------------
-
- 1.2. What is Diplomacy?
-
- We'll start off with a little history. Diplomacy was first published in 1958
- by Alan Calhamer in a limited edition of 500 sets. It was substantial revised
- and reprinted in 1969 by GRI. Avalon Hill, the current distributor in the
- United States, started to publish the game in the mid 1970's.
-
- (Taken from the front cover of the Diplomacy rules.)
-
- "Diplomacy" is a game of skill and cunning negotiations. Chance plays no part.
-
- In "Diplomacy", each player guides the destinies of one European power through
- the intricacies of international politics. By negotiating alliances with other
- players and careful planning, each player seeks control of Europe. "Diplomacy"
- tests your ability not only to plan a campaign, but also to outwit your fellow
- players in diplomatic negotiations.
-
- "Diplomacy" is a realistic game of strategy without dice, and nothing left to
- luck alone. "Diplomacy" pits man against man in an exciting battle of wits.
- Up to seven can play.
-
-
- Of course, Diplomacy has gone a lot farther since the original game was
- published.
-
- ------------
-
- 1.3. What is Avalon Hill?
-
- The Avalon Hill Game Company is the distributor of Diplomacy in the United
- States and many other excellent board games.
-
- Contact Avalon Hill at:
- 4517 Harford Road
- Baltimore, MD 21214 USA
-
- or better yet, call toll free at:
- 1-800-999-3222 or
- (410) 254-9200
-
- I think you can get a nifty catalog for US$1.
-
- ------------
-
- 1.4. Where can I get the Diplomacy rules?
-
- Diplomacy can be bought in your local hobby/games store or from Avalon Hill.
-
- Prices from Avalon Hill are (USD):
- Diplomacy Game $25.00
- Mapboard $10.00
- Rules $ 5.00
- Basic Rules $ 2.00
- Game Pieces $ 5.00
- 7 maps $ 3.00
-
- Avalon Hill's address and phone number are above.
-
- ------------
-
- 1.5. Information/Newsletters about Diplomacy
-
- The General
- -----------
- The General is a magazine devoted to all games that Avalon Hill produces. It
- often contains new rules/ideas, background to how particular games were
- designed, demo games featuring top class players explaining their strategies,
- details on forthcoming games and general wargaming news. Often an issue
- will be devoted to just one or two games. In the past there have been
- several issues devoted to Diplomacy and Rod Walker once had a regular
- column on Diplomacy which appeared every issue. Not too useful for people
- who just play Diplomacy.
-
- ------------
-
- 1.6. Books on Diplomacy
-
- The Gamer's Guide to Diplomacy by Rod Walker
- --------------------------------------------
- Available in some game store and directly from Avalon Hill
-
- The Gamer's Guide to Diplomacy is, in the words of an old friend, "the
- next best thing to actually playing." While I might not go that far, I
- would say that any neophyte to Diplomacy with a little time and money
- to spare should pick up a copy.
-
- Physically speaking, the guide is about the size of a thin magazine. It
- includes appx 35 pages of information ranging from historical (the who's
- who of the ruling class in 1901) to neat little tricks to help you play
- better to detailed suggestions for openings and alliances for each of the
- powers. There is also a sample game and some information about the
- hobby itself: the postal system, tournaments etc.
-
- For my money, the most interesting part of the guide is the analysis of
- the various powers. The author goes through, power by power, and
- suggests how that power should best negotiate with each other power. He
- then lists several possible openings for that power and explains the strengths
- and weaknesses of each opening, and how these openings relate to the
- powers' various neighbors (i.e. is it a pro-German or anti-German opening.)
- The conclusion of the analysis of each power includes (IMHO) a less that
- thorough analysis of the midgame and endgame play for the power in question.
-
- The author's advice viz negotiations and and openings in strongly slanted
- by his (unstated but apparent) strong belief in alliance play (i.e. the
- belief that one should choose another power and stick with that power at
- least through the middle of the game.
-
- Oh, yes. I would be remiss in my responsibilities if I did not mention that
- the Guide contains some very funny cartoons which, IMHO, make the Guide
- all the more valuable.
-
-
- The Game of Diplomacy by Richard Sharp
- --------------------------------------
- The following description has been modified from the DIPLOMACY A-Z.
-
- One of only two books on Diplomacy to be commercially published (Arthur Barker
- Ltd, London, 1978), it quickly went out of print, it has been an item of desire
- ever since. Every Diplomacy fan should have a copy, but it has dated and many
- would argue that the book is not very well balanced; presenting a distorted
- picture of the game.
-
- You can obtain a photocopy of this book by writing either
-
- Richard Sharp
- Norton House, Whielden Street, Amersham, BUCKS. HP7 0HU England
- (5 pounds)
-
- or
- Fred C. Davis Jr.
- 3210 K Wheaton Way, Ellicott City, MD 21043. USA
- (US$7, US$8 overseas)
-
- Novice Packages
- ---------------
- If you are interested in reading more about Diplomacy tactics and
- strategy you should buy a copy of one of the "Novice Packages" produced
- by Diplomacy fans. In North America two packages are available:
- "Masters of Deceit" and "Supernova". In the UK "The Novice Package".
-
- ------------
-
- 1.7. Diplomacy Conventions/Tournaments
-
- Diplomacy Conventions and Tournaments from around the world! If yours isn't
- here, let me know and I'll put it in!
-
- HexaCon
- -------
- 27-29 May 1994
- Marksburg, Germany
- Contact:
- Thomas Franke
- Haarenufer 12
- D-26122 Oldenburg
- 0049-441-75192
-
- EuroDipCon II - LinCon X
- ------------------------
- 20-23 May
- Linkoping, Sweden
-
- ManorCon 12 - WorldDipCon 4
- ---------------------------
- 21-25 September 1994
- Birmingham, UK
- Contact:
- Richard Walkerdine
- 6 Honeybourne Way
- Wickwar, Wotton-under-Edge, Glos
- GL12 8PF, England
- 0044-454-299073
-
- ------------
-
- 1.8. Diplomacy Clubs
-
- Diplomacy Clubs from around the world! If yours isn't here, let me know and
- I'll put it in!
-
- Diplomacy Club of Canberra
- --------------------------
- Meets 1st Friday Night of each Month
- Burn Club, Kambah, Australia
- Contact:
- Andrew Geraghty (06) 231 2686
- Doug Stewart (06) 282 1634
-
- Sydney Diplomacy Club
- ---------------------
- Meets once a month - next meeting Sunday 4th April 1993
- 222 Maroubra RD. Maroubra Junction, Australia
- Contact:
- Harry Kolotas (02) 975 1538
- Miguel Taliana (02) 344 5070
-
- Victorian Diplomacy Club
- ------------------------
- Meets 1st Saturday of Every Month
- 2nd Flr, Union Building, Melbourne University, Australia
- Contact:
- Michael Chau (03) 899 3438
- Frank Meerbach (03) 401 4356
-
- ------------
-
- 1.9. Favorite Diplomacy acronyms
-
- NMR No Move Received
- A game (on the Judge) with the NMR flag set will process a turn
- eventhough all te orders are not submitted.
-
- NVR No Vote Received
-
- CD Civil Disorder
- A power goes into Civil Disorder if the turn orders are late beyond
- the grace period.
-
- EP Electronic Protocol
- See section 3.1 about the Electronic Protocol
-
- DMZ DeMilitarized Zone
- A prearranged space on the board that two or more powers agree upon
- in a treaty as neutral territory. Any power agreeing to the treaty
- and entering this space is declaring an act of war. For example,
- the English Channel might be a DMZ for England and France.
-
- DIAS Draws Include All Survivors
- A game with DIAS allows all survivors to be included in a draw. Also
- all survivors receive victory points in the Hall of Fame.
-
- ------------
-
- 1.10. Questions about rules
-
- Note that this section is not a substitute for the rules. If you don't have
- the rules, this section will not help you out. Please purchase the rules
- legally from Avalon Hill. See section 1.3.
-
- Eventhough the rules are very straight forward, there are always questions
- about certain situations. We will try to answer most of these here.
-
- 1.10.1. On the standard board, can an army move from Spain to North Africa?
-
- No. The army must be convoyed through the Mid-Atlantic Ocean or the Western
- Mediterranean.
-
- 1.10.2. In the Loeb9 variant, is it possible for a unsupported army to move
- from Cordoba to North Africa?
-
- Yes, since all moves succeed (except in case of a conflict). Crd-NAf is also
- valid for purposes of cutting support, and as a possible retreat destination.
-
- ------------
-
- 1.11. Diplomacy A-Z
-
- The DIPLOMACY A-Z is a collection of terms relating to Diplomacy: names of
- openings, alliances, strategy, tactic ploys, organizations, variants... and
- trivia. The current version contains some 1100 definitions (including
- many dealing with the email hobby).
-
- Version 4.0 of the DIPLOMACY A-Z is available by anonymous FTP at nda.com in
- /pub/diplomacy/Documents/AtoZ.tar.Z.
-
- You DON'T need to know anything in the A-Z to have a good time playing
- Diplomacy, but if you are curious about the history of the Diplomacy hobby
- you should dip into the A-Z and feast your eyes...
-
- -------------------------------------------------------------------------------
-
- 2. Variants
-
- Reprinted from the DIPLOMACY A-Z
-
- VARIANT (3) <RE:89-90> Any game of Diplomacy using rules other than those
- issued by the publisher, but which is based on them in some way, may be
- considered a "variant" (thus arguably postal Diplomacy is itself a "variant").
- However, the term "variant" is usually applied only to one of the vast
- numbers of games designed by enthusiasts in which a new mapboard is used
- to replace the standard one, or in which the rules are changed, amended
- or extended. Variants exist which transfer the game from a European
- milieu to the world of Tolkien's Middle Earth, to a worldwide setting
- or to medieval Italy. Others add new units like submarines and air forces,
- increase the number of players or provide for hidden movement, like
- Kreigspiel chess. So many variants have appeared over the years
- that a number of "Variant Banks" have been established within the postal hobby
- to collect them into archives. Most prominent among these are the United
- Kingdom Variant Bank (U.K.V.B) and the North American Variant Bank (N.A.V.B).
-
- A list of variants used in EP follow below:
-
- ------------
-
- 2.1. Standard
-
- This is the original game with the seven powers with the map of Europe.
-
- ------------
-
- 2.2. Gunboat
-
- This variant can be combined with other variants (including standard). In
- this variant, all of the other players remain anonymous to you. Just like
- other games, some gunboat games allow press, and some do not.
-
- ------------
-
- 2.3. Youngstown
-
- The Youngstown variant of Diplomacy follows the same rules as standard
- Diplomacy with an expanded map. Three new powers are added: China, India
- and Japan.
-
- Note on the Judge that the Indian player must use the letter "N" rather than
- "I" when signing on since "I" is reserved for Italy.
-
- Victory Conditions
-
- There are a total of 72 supply centers on the board. A majority of
- pieces therefore would be 37 centers for victory by a single country.
- A draw may also be declared by consent of all players or no exchange of
- supply centers for three Fall seasons.
-
- For a postscript map, mail your local Judge "get map.youngstown".
- For more info about Youngstown, mail your local Judge "get info.youngstown".
-
- ------------
-
- 2.4. Chaos
-
- The chaos variant is played by 34 players, each owning a single supply
- center on the standard Diplomacy map. The game starts in Winter of
- 1900 at the adjustment phase. Each player starts out choosing which
- type of unit they wish to build and progressing from there. When
- building units, a unit may be built at any owned supply center.
-
- Victory conditions are 18 supply centers.
-
- For more info about Chaos, mail your local Judge "get info.chaos".
-
- ------------
-
- 2.5. Machiavelli
-
- Really an independent game from Diplomacy. 8 players in a map of Italy.
- Uses money, bribes, famines . . .
-
- For more info about Machiavelli, mail your local Judge "get info.machiavelli".
- For the rules, mail your local Judge "get rules.machiavelli".
- For the map, mail your local Judge "get map.machiavelli".
-
- ------------
-
- 2.6. 1898
-
- In the 1898 variant the game starts in winter of 1898 with each power
- having one unit. Each country must capture its other home centers
- before it can build in them.
-
- The victory conditions remain 18 centers.
-
- For more info about 1898, mail your local Judge "get info.1898".
-
- ------------
-
- 2.7. Loeb9
-
- A nine player variant, with a slightly modified map. Norway and Spain are
- added.
-
- The victory conditions are 20 centers.
-
- For more info about Loeb9, mail your local Judge "get info.loeb9".
- For a map, mail your local Judge "get map.loeb9".
-
- ------------
-
- 2.8. Britain
-
- In the Great Britain variant each English province is a supply center
- and England starts with six armies. Thus, England is the "strongest"
- country, but can't do anything until another player agrees to convoy
- one of his armies (or he is forced to debuild one of his units and
- then builds a fleet after retaking the supply center).
-
- The victory conditions are 19 centers.
-
- ------------
-
- 2.9. 1914
-
- The 1914 variant of Diplomacy is based on an article in The General.
- (The General is published by the manufacturer of Diplomacy to give
- you an idea of how good this variant must be!) This game is much
- more realistic than regular Diplomacy, you even can get bombers
- starting in Winter 1917.
-
- ------------
-
- 2.10. Warp
-
- A warp game is usually any game with very fast deadlines. Usually 24 hour
- or 48 hour warp games are played.
-
- ------------
-
- 2.11. Pure
-
- This is a simple traditional variant of Diplomacy. There are the usual
- seven countries. There are seven spaces on the board - one
- corresponding to each country - its home supply center. These spaces
- are all connected by land one with another. Initially, each player
- begins with one army in his home supply center.
-
- The objective of the game is to accumulate four supply centers.
-
- ------------
-
- 2.12. Blind
-
- In this variant, the locations of all pieces are secret. You
- discover the locations of enemy pieces when you attack them or are
- attacked by them. You also discover the location of enemy pieces by
- spying. Each country begins with 2 spies, in any home centers. You
- lose a spy if you lose your capital, and both spies if you lose all
- your home centers. Spies that are destroyed are replaced each year
- in any home territory provided that you have enough home centers to
- support them.
-
- Each spy may: move, hold, or counter espionage. Spies themselves are
- completely invisible -- they may move through any space regardless of
- the presence of other units. Spies are never dislogded, and can only
- be destroyed by counter espionage. A spy performing conter espionage
- kills all enemy spies in the area. If two spies both CE the same
- area, both die. If a spy survives, it provides complete information
- on the unit occupying the area and its actions in the just completed
- turn.
-
- ------------
-
- 2.13. Global variants
-
- The best global variant is the MERCATOR series of variants. The usual
- one (Definitive) is for 13 players but there are versions for upto 21 players.
- There are also optional rules which add in Planes, Submarines and the like;
- but they are rarely used.
-
- MERCATOR isn't very popular in North America, but COLONIA is. This is
- a huge variant (in terms of the map size) and has attracted a considerable
- following. Smaller world variants worth looking at are SMALL WORLD IIR
- (By Fred C. Davis) and FINAL CONFLICT (By Tom Swider). Most of the other
- world variants suffer from defects. YOUNGSTOWN is over-rated.
-
- You can get all these variants from the NORTH AMERICAN VARIANT BANK (see
- below).
-
- ------------
-
- 2.14. Variant A-Z
-
- The Variant A-Z is a huge compilation of Diplomacy variant descriptions
- brought together by Mark Nelson. The Variant A-Z is available by anonymous
- FTP from nda.com [192.150.206.1] in pub/diplomacy/Documents/variant.tar.Z.
-
- If you are interested in variants, grab a copy! This document should keep
- you busy for weeks!
-
- Mark promises to have a catalogue of the rules for many variants REAL SOON!
-
- ------------
-
- 2.15. Others
-
- Mark Nelson <amt5man@ECUSUN.LEEDS.AC.UK> is the god of variants, and is
- the best person to ask questions. There are variant banks around the
- world.
-
- If you live in North America and you want to find out more about
- Diplomacy variants then you should write to:
-
- Lee Kendter Jnr, 376A Willowbrook Drive, Jeffersonville, PA 19403, USA
-
- Lee is North American Variant Bank Custodian and can answer your
- questions and supply copy of rules/maps for cost. You can also order
- a copy of the NAVB catalogue from him. This lists some 1200 or so
- dip variants. The current price is US$5.00.
-
- The address for the British Variant Bank is:
-
- James Nelson, c/o 112 Huntley Avenue, Spondon, DERBY. DE2, 7DU ENGLAND
- email: LW91JEN@uk.ac.brunel (only during term-time)
-
- Mark can answer questions on many of these if you want to ask before
- buying them (his own variant collection is about 600 strong). Many dip
- variants are not particularly interesting or playable...
-
- Mark requests that if you do ask him questions about a variant's rules,
- you include the rules so he know exactly what you are talking about!
-
- -------------------------------------------------------------------------------
-
- 3. Internet/Play by Email games
-
- Many Diplomacy games are played over the Internet with Email. If you can
- mail an Internet site, you can play in a Diplomacy game! For a quick start
- in an Internet Diplomacy game, read section 3.5 about the Judge.
-
- ------------
-
- 3.1. What is EP?
-
- This is an electronic magazine devoted to Diplomacy. The main editor
- is Eric Klien, (Eric_S_Klien@cup.portal.com). This 'zine is divided into
- 2 chapters, each covers certain games. Eric personally publishes chapter 1,
- which is distributed through rec.games.* on Usenet, and through DIPL-L.
- Eric also keeps a waiting list for players, and substitutes, for all sorts
- of obscure variants!
-
- The games from the Judges are published in Chapter 2, by Rich Shipley
- (rshipley@access.digex.net). It is published about once a fortnight, and
- is also distributed through Usenet, and DIPL-L.
-
- All EP games are assigned numbers and are published in the corresponding
- Chapter upon completion. Sean Starkey (starkey@netcom.com) is the Judge EP
- number master and assigns all qualifying Judge games an EP number.
- More about EP numbers is below.
-
- ------------
-
- 3.2. EP play by Email games
-
- If you want to play in a Electronic Protocol game, Email Eric Klien describing
- what kind of game you want to play. Make sure that you send him:
- 1) Your name
- 2) Home phone number
- 3) Work phone number
- 4) Fax phone number
- 5) Home address
- 6) Country preference
- 7) List of Email addresses
-
- Eric's Email address is Eric_S_Klien@cup.portal.com. He is always looking
- for standbys! If you want to jump in a quick game, send him a letter.
-
- Eric frequently posts EP stats describing current games opening, waiting
- lists, etc.
-
- ------------
-
- 3.3. What is an EP number?
-
- Rich Shipley (rshipley@access.digex.net) publishes Chapter 2 of EP,
- distributed through rec.games.diplomacy, DIPL-L (bit.listserv.dipl-l),
- DIPLOMACY-L (the one in oz) and a private mailing list. It is devoted to
- electronically adjudicated Diplomacy games. These games are supposed to be
- played by the ep.house.rules (send the command get ep.house.rules to your
- favourite Judge, well at least the EFF and Washington ones).
- Essentially, they deviate from the norm, by the following rules
-
- 1) Games must be moderated
- 2) Games must be noNMR (which is the default)
- 3) Games must be different site. (Exceptions granted for
- foreign language games.)
-
- Most moderated games, on all Judges, which follow these rules, are part of EP.
-
- Why be part of EP? This facilitates archiving, as well as
- allowing for a procedure to formally appeal GM decisions (a process
- that, while in existence, has never been necessary). It also
- makes getting replacement players easier, as some of us, only,
- or normally play, in EP games.
-
- ------------
-
- 3.4. Hall of Fame
-
- The Hall of Fame is a compilation of all Judge games and EP non-Judge games
- finished in and after 1991, except those that were abandonded or where NMR
- excessively affected the games. Players receive points based on the outcome
- of the game. The Hall of Fame includes a list of all players and the games
- they have played.
-
- The Hall of Fame is kept by Nicholas Fitzpatrick (nick@sunburn.uwaterloo.ca).
-
- Points are based on the formula Points = (N-W)/W where N = # of players
- (7 in standard, 10 in youngstown) and W is # of winners (1) or people
- who shared in the draw. Ie, in a standard game, 6.0 points for a win,
- 2.5 for a two-way draw, 1.33 for three-way draw. (One exception, chaos
- games are only 20.0 points.) The top 100 players are ranked at the end of
- the list. Survivors get 0 points.
-
- All Judge games, and non-Judge EP games are welcome for this list, except for
- games that meet the qualifications below. If you have games that are missing,
- or incorrect on this list, please contact Nick.
-
- Games will not be granted points if:
-
- a) The victory condition is less than one half the total number of
- centres+1. ie 9 centre Standard games (halden), or 25 centre
- Youngstown games will not get points. Machiavelli games must have a
- win condition of 23 cities, not 15 (as most of them do), and RootZ
- should have a win condition of 35 centres, rather than the 28 that
- they all have now. (some completed 36 centre Youngstown games and 15
- city Machiavelli games will be overlooked)
-
- b) A player who was abandoned or resigned, returns to the game while
- their original power is still alive. (1 centre, one phase mercy
- positions may be overlooked)
-
- c) Same-site games (games already in the Hall of Fame will be grandfathered)
-
- d) Games where an NMR move took place. If just one or two of a power's
- units NMRed, or if the NMR was in the retreats or disbands, then
- the NMRs will be ignored.
-
- e) Games where the name of the game is highly offensive.
-
- f) Variants such as Nuclear Yuppie Evil Empire.
-
- In cases a-d and f, the game will be listed in the Hall of Fame, without
- points.
-
- A current copy of the Hall of Fame can be retrieved in the following places:
- 1) Anonymous FTP to ftp.netcom.com [192.100.81.107] in
- /pub/diplomacy/halloffame.Z. This file is UNIX compressed.
- 2) Anonymous FTP to nda.com [192.150.206.1] in
- /pub/diplomacy/HallOfFame/halloffame.#.Z:
- This file is UNIX compressed. Old issues are at this site also.
- 3) Anonymous FTP to FTP.FU-berlin.de [130.133.4.50] in
- /pub/misc/diplomacy/hall-of-fame/hall-of-fame.#.Z:
- This file is UNIX compressed. All of the old issues are at this site.
- 4) Ask Nick or Sean for a copy directly.
-
- ------------
-
- 3.5. What is the Diplomacy Adjudicator ("Judge")?
-
- The Diplomacy adjudicators are computer programs that moderate,
- and assist in the moderation of Diplomacy games. All moderated
- games on the Judges are eligible for inclusion in Electronic Protocol.
-
- The Judge presently supports the following variants; Standard, Youngstown,
- Loeb9, Chaos, 1898, Crowded, Machiavelli, Britain, Pure and Fleet-Rome.
- Press and no-press gunboat versions of all these games are available.
-
- To get information on how to play in a game, send "help" (no quotes) in
- the body of a mail message to one of the Judges below. Also read section
- 3.7 in this document for a beginner's FAQ on the Judge.
-
- If you use the Judge, please thank its author, Ken Lowe. Send a postcard
- or a T-shirt (size: large medium to small large) to:
- Ken Lowe
- University of Washington JE-30
- 4545 15th Ave NE; Suite 300
- Seattle, WA 98195
-
- ------------
-
- 3.6. What Judges are available?
-
- Washington, USA (U of Washington Judge)
- ---------------------------------------
- The first Judge created is judge@u.washington.edu, it is kept by Ken Lowe
- (jdr@u.washington.edu). In November 1992, Ken announced that he will
- not support the starting of any more games for the time being. All
- current games will be played until completed.
-
- Thanks Ken for all the time and effort you've put into the Judge!!!
-
- USWA will be closing May 1, 1994.
-
- Massachusetts, USA (EFF Judge)
- ------------------------------
- In November 1992, after Ken's announcement the Electronic Frontier
- Foundation (EFF) opened up a new Judge to take away some of the traffic
- from Washington's Judge. The address is
- judge@morrolan.eff.org
- and the operator is David Kovar (kovar@morrolan.eff.org) David requests
- that only moderated games be started on the EFF Judge. Any unmoderated
- games will be removed.
-
- Durban, South Africa
- --------------------
- A full fledged Judge is running in Durban, South Africa. The
- address is
- judge@owl.und.ac.za
- The operator is Russel Vincent (vincent@cc.und.ac.za) The South African
- Judge is open for all games.
-
- Manitoba, Canada (U of Manitoba)
- --------------------------------
- In January 1993 a new Judge was announced at the University of Manitoba in
- Winnipeg, Canada. The address is
- judge@cs.umanitoba.ca
- The operator is Arne Grimstrup (agoper@ccu.umanitoba.ca)
- Arne is planning for only a few games on this Judge. If you wish to start
- up a game on this Judge, please ask Arne.
-
- Australia (Defence Science and Technology Organisation)
- -------------------------------------------------------
- In February 1993 a Judge was publicly announced in Australia.
- judge@dipvax.dsto.gov.au
- The operator is Grant Ward (gaward@dsto.gov.au).
-
- New Mexico, USA (New Mexico Tech)
- ---------------------------------
- A new Judge has sprung up in New Mexico.
- judge@nmt.edu
- The operator is Eric Wagoner (ewagoner@nmt.edu).
- Games can only be created by Eric, please write ewagoner@nmt.edu to request
- games...
-
- Toledo, USA (University of Toledo)
- ----------------------------------
- A new Judge opened up in April 1994 in Toledo
- judge@math.utoledo.edu
- The operators are Michael Frigge (mfrigge@math.utoledo.edu) and Travis
- Ruelle (ruelle@isp.nwu.edu). Games can only be created by the
- operators. Games can be requested at judge-request@math.utoledo.edu.
-
- A complete list of the Judges is available by FTP from nda.com (192.150.206.1)
- in pub/diplomacy/list_of_judges.
-
- --
- | Sean Starkey starkey@netcom.com |
- | URL - ftp://netcom11.netcom.com/pub/starkey/meta.html |
-